BakeCG Studios is the portfolio of 3D Artist Lance Baker based in Da Nang, Vietnam, with over 15 years of professional experience in the game development and 3D printing industries.
Specializing in ZBrush sculpting, Character modeling, Creatures, collectibles, and real-time assets, with experience in Maya, Blender, Substance Painter, and Unreal Engine.
Available for freelance projects, studio collaboration, and commissioned work.
Feel free to get in touch for project inquiries or a custom quote.
Bejibo@gmail.com
Social
Linkedin / www.linkedin.com/in/bakecg/
Instagram / www.linkedin.com/in/bakecg/
X / https://x.com/bejibo
Patreon / https://www.patreon.com/bakecg
Working on Character Models, Creatures, Armor sets, Weapons, Props for game Goblin's Die Available on Steam.
Remote Work for Finnish Game Studio, Doing Characters, Armor sets for Mobile game RiotBall
Sculpting for a 3D Printing Company Characters, Environments, Inserting Keys, Joints making sure models are airtight for 3D Printing - The Hamilton Collection works has Clients like Disney, Warner Bros.
3D Modeling for a upcoming video game.
3D Modeler at a Animation Studio helping fix broken assets, making them animation friendly.
Worked with Scan Data on 3D Head models, cleaning up and reapplying textures to them.
Internship for a Commercial Animation Company